#if !defined(AFX_SHOOTERDLG_H__96FCC6C4_FC24_43CE_B7BD_34CED12DE6B7__INCLUDED_)
#define AFX_SHOOTERDLG_H__96FCC6C4_FC24_43CE_B7BD_34CED12DE6B7__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// ShooterDlg.h : header file
//

#include "..\GUISys\storeconfig.h"

class CConfigGUIDlg;

/////////////////////////////////////////////////////////////////////////////
// CShooterDlg dialog

class CShooterDlg : public CDialog
{
// Construction
public:
	CShooterDlg(CWnd* pParent = NULL);   // standard constructor

// Dialog Data
	//{{AFX_DATA(CShooterDlg)
	enum { IDD = IDD_SHOOTER };
	CString	m_szName;
	UINT	m_nDay;
	UINT	m_nMonth;
	UINT	m_nYear;
	int		m_iMode;
	//}}AFX_DATA

private:
	date_ptr m_pDate;
	CConfigGUIDlg* m_pConfig;


// Overrides
	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(CShooterDlg)
	public:
	virtual BOOL PreTranslateMessage(MSG* pMsg);
	protected:
	virtual void DoDataExchange(CDataExchange* pDX);    // DDX/DDV support
	virtual void PostNcDestroy();
	//}}AFX_VIRTUAL

// Implementation
protected:

	// Generated message map functions
	//{{AFX_MSG(CShooterDlg)
	afx_msg void OnSure();
	virtual BOOL OnInitDialog();
	afx_msg void OnClose();
	//}}AFX_MSG
	DECLARE_MESSAGE_MAP()

public:
	inline void SetDlgParent(CConfigGUIDlg* pConfig) { m_pConfig = pConfig; }
};

//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.

#endif // !defined(AFX_SHOOTERDLG_H__96FCC6C4_FC24_43CE_B7BD_34CED12DE6B7__INCLUDED_)
